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Vision Pro Mega-Thread 1...
Vision Pro mega-thread 1/5: My advice for designing and developing products for Vision Pro. This thread includes a basic overview of the platform, tools, porting apps, general product design, prototyping, perceptual design, business advice and more. Disclaimer: I’m not an Apple…

Vision Pro mega-thread part 2/5, Product Design: Build a Foundation: You could just make an iPad-like app that shows up as a floating window, use the default interactions, and call it a day. But like I said above, content can exist in a wide spectrum of immersion, locations,… (View Tweet)
Vision Pro mega-thread part 3/5, Visual Design: Visual and Perceptual Comfort: When designing for spatial computing in general you need to consider the whole body of your user, their sensory systems, and how their brain integrates those senses. For example, you might arrange… (View Tweet)
Vision Pro mega-thread part 4/5, Games and Media: In my personal opinion, you’ll likely want to use Unity to build a game or complex immersive experience for Vision Pro instead of the Apple ecosystem tools. Technically you could build a game with SwiftUI and RealityKit and ARKit… (View Tweet)
Vision Pro mega-thread part 5/5, Startups and Businesses: There’s obviously a ton of potential business use cases for Vision Pro and spatial computing in general. Everything from the Product Design section of this thread heavily applies and I would read that first. Start with… (View Tweet)

